MAGIC
A short description of the spells in Crimson Liaisons.
Incomplete.
BLACK
This is the dark school of magic, with its aim of hurting others by using the mystic metals, which draw some of their power from the energies of Hell itself. Though feared, the uses of this magic in times of danger cannot be denied.
Gold, Goldys, Goldelle - Damages the enemy (or enemies) with burning
gold
Silver, Silvys, Silvelle - Damages the enemy (or enemies) with freezing
silver.
Iron, Ironys, Ironelle - Damages the enemy (or enemies) with charged
iron.
Platinum, Platys, Platnelle - Damages the enemy (or enemies) with liquid
platinum.
Aluminium, Alumnys, Alumnelle - Damages the enemy (or enemies) with
blades of aluminium.
Lead, Leadys, Leadelle - Damages the enemy (or enemies) with heavy
lead.
Titanium, Titania - Damages the enemy (or enemies) with dark titanium.
AntiSelenium - Protects the caster (somewhat) from selenium class spells.
WHITE
This is the light school of magic, with its aim of aiding others by using the mystic non-metals, which draw some of their power from the energies of Heaven itself. White Mages are almost universally welcomed and revered.
Carbon, Carbys, Carbonelle - Heals allies with carbon power.
Oxygen, Oxys - Restores the fallen with the power of life-giving oxygen.
Nitrogen, Nitrys - Removes status effects from allies.
Xenon, Xenys, Xenelle - Damages the undead.
Selenium, Selenia - Damages the enemy (or enemies) with white selenium.
AntiGold - Protects the caster (somewhat) from gold class spells.
AntiSilver - Protects the caster (somewhat) from silver class spells.
AntiLead - Protects the caster (somewhat) from lead class spells.
AntiPlatinum - Protects the caster (somewhat) from platinum class spells.
AntiAluminium - Protects the caster (somewhat) from aluminium class
spells.
AntiTitanium - Protects the caster (somewhat) from titanium class spells.
GRAY
Gray Magic is a bit of a mystery, and is the one type of magic that cannot be mastered. All mages who use Gray Magic do so only partially. The origins of the energy used when casting the spells remains unknown, but is believed to be the Prime Material Plane itself. The spells themselves tend to be disabling in nature, though a few odd spells also fall under the category of Gray Magic.
Caeus - Chance of blinding an enemy.
Cryllus - Chance of silencing an enemy.
Bial, Bialys, Bialelle - Damages and chance of poisoning an enemy (or
enemies).
Flare, Flarys, Flarelle - Damages and chance of scorching an enemy
(or enemies).
Glais, Glasys, Glaiselle - Damages and chance of freezing an enemy
(or enemies).
Greya - Chance of putting an enemy to sleep.
Hamstra - Chance of hamstering an enemy.
Necra - Chance of instantly killing an enemy.
Turbida - Chance of confusing an enemy.
SUMMON
This school draws upon the natural Guardian Spirits that inhabit the
world. There are three types of Summoner, the Shaman, the Mystic and the
Conjuror. Each Summoner gains the ability to summon different types of
Guardian Spirits, including their own, so lists of spells are unavailable.